Sword of Sodan
In my geeky computer history, I owned an Amiga 500. My first experience with a point and click user interface for a computer was GEOS on a Commodore 64. The Amiga was light years ahead of GEOS, and it seemed light years ahead of all other computers I had used then. Unfortunately, the time I had with my Amiga 500 was very short. When the computer died a strange death, I’m not sure why it never dawned on me that it may have been a warranty repair. So, instead of trying to get a repair, I moved on—completely frustrated.
During the time that I had my Amiga 500, I grew attached to a few select games. One of them, Sword of Sodan, holds a special place in my memories as having the silliest sounds effects ever. My friend Jeremy Kaye and I used to play this game often, and we would laugh continuously at the enemy death sounds in level 4. Looking at the game today, it seems incredibly lame, but it was pretty amazing for a home computer in 1989.
Walkthough of Sword of Sodan

